Gaming Privacy: Creating a Privacy Game with Canadian Children
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Atmosphere Industries – an award-winning, non-profit game design organization – created a privacy literacy game in collaboration with a group of Canadian children, aged 8 to 10. The video-game/board-game hybrid is available as a free download. The project was innovative in its approach of collaborating with children as part of the production process, as well as its learning goals. Rather than teaching children to memorize ways to avoid “stranger danger,” the game facilitates the development of autonomous privacy decision-making skills. In so doing, children can use the game to practise assessing which individuals or companies they should share their information with, as well as thinking critically about what the consequences of those choices may be.
As part of this project, Atmosphere Industries also prepared a research report which provides an overview of the game production process and final research outcomes. The researchers provide an overview of what the children/co-creators already knew about privacy, as well as what they felt was important to teach other children. From a production perspective, the game’s creators also report their findings on how to best support children as game co-designers. They conclude their preliminary findings with respect to the effectiveness of games — including the one they created during this project — in facilitating the development of autonomous privacy decision-making and critical-thinking skills.
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OPC Funded Project
This project received funding support through the Office of the Privacy Commissioner of Canada’s Contributions Program. The opinions expressed in the summary and report(s) are those of the authors and do not necessarily reflect those of the Office of the Privacy Commissioner of Canada. Summaries have been provided by the project authors. Please note that the projects appear in their language of origin.
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